I feel like I’m at the point in video games as a medium where you have to justify… why there are mechanics at all. Roberts also talks about the games which inspired his design process during development, and cites titles like Dear Esther and Gone Home:Ī lot of games that push the boundary of what a video game is came along later and influenced my thinking. For a long time, I would think of elaborate puzzles, and they would have elaborate pieces that made them up, and that would cause me to make scenes around those pieces that didn’t really make sense. I’m mostly interested in having things connect that are different from each other: different scales, different kinds of things. Gorogoa's puzzles are unique to say the least meticulously-designed and based on the idea of moving panels around the storybook-style screen: Maybe I would have just kept wandering, design-wise, until I ran out of money. I have that tendency to just… I don’t know. ![]() I needed a bad cop, or some tough love, to finish the game. The fact that Annapurna could bring a dedicated marketing budget felt important. ![]() I thought it was going to be a quick process. The Indie Fund gave him another year of funding, but it would be publisher Annapurna Interactive which would step in to give the game the investment it needed to make it to the finish line. He demoed the game in 2012 to a receptive audience, only to run out of money just a few years after, which caused things to stall - despite winning awards for the game's design and look. We won't republish a lot of the interview as we'd thoroughly recommend that you give it a read, but it's worth highlighting just how arduous the road to release has been for Roberts. Roberts has taken part in an extensive interview with Kotaku in which he talks about his struggles, aims and hopes for Gorogoa, and it's well worth a look. Gorogoa is a unique puzzle title from 43-year-old former software engineer Jason Roberts, and has been in development for the past seven years. Hopefully you consult our reviews to make your purchasing choices, but in the case of Gorogoa, you might find the story of the game's development gives you enough reason to lay down your cash. The Switch certainly isn't short of top-quality indie games at present, and with so many titles hitting the eShop each week it can be hard to decide which ones are worth your time and money.
0 Comments
Leave a Reply. |